%% *SHOP_RANDOM CONTENT
%%   Contains a business.
Content
	requires <*SHOP_RANDOM>
	content <Required *GENERAL_SHOP - Local>

Content
	requires <*SHOP_RANDOM>
	content <Required *WEAPON_SHOP - Local>

Content
	requires <*SHOP_RANDOM>
	content <Required *ARMOR_SHOP - Local>

Content
	requires <*SHOP_RANDOM>
	content <Required *MECHANIC_SHOP - Local>

Content
	requires <*SHOP_RANDOM>
	content <Required *MECHA_SHOP - Local>

Content
	requires <*SHOP_RANDOM>
	content <Required *ELECTRONICS_SHOP - Local>

Content
	requires <*SHOP_RANDOM>
	content <Required *SPECIAL_SHOP - Local>


%% *DECOR_FOR_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.
Content
	requires <*DECOR_FOR_SHOP ~Mall>
	minimap <....................&---&>

Content
	requires <*DECOR_FOR_SHOP>
	minimap <....................&---&>

Content
	requires <*DECOR_FOR_SHOP Mall>
	minimap <#...#...............&---&>

Content
	requires <*DECOR_FOR_SHOP ~Sleazy>
	minimap <.#...+#.............&---&>

Content
	requires <*DECOR_FOR_SHOP ~Legit>
	minimap <.#...=#.............&---&>

Content
	requires <*DECOR_FOR_SHOP Garage>
	minimap <1#...=#.............&---&>
	get%1% <if= L%id%01 0 L= %id%01 1 AddLawful -4 SetItemStolen %1%  ifNPCCanSeePC %param% Print %id%01 PCEnemy %param% AddRenown -1>
	element1 <Prefab>
	Msg%id%01 <\PERSONA %param% : Hey! Don't touch my stuff!>
	Msg%id%01_1 <\PERSONA %param% : Keep your paws off the merchandise!>
	Msg%id%01_2 <\PERSONA %param% : I saw that!>
	inv
		RepairFuel 5000
		name <Mecha Parts>
		mass 40
	end

Content
	requires <*DECOR_FOR_SHOP Legit>
	minimap <1#...=#.............&---&>
	get%1% <if= L%id%01 0 L= %id%01 1 AddLawful -2  SetItemStolen %1%  ifNPCCanSeePC %param% Monologue %param% %id%01  PCEnemy %param% AddRenown -1>
	element1 <Prefab>
	Msg%id%01 <[ \PERSONA %param% ]: Hey! Don't touch my stuff!>
	Msg%id%01_1 <[ \PERSONA %param% ]: Keep your paws off the merchandise!>
	Msg%id%01_2 <[ \PERSONA %param% ]: I saw that!>
	inv
		RepairFuel 250
		name <Spare Parts>
		mass 10
	end

Content
	requires <*DECOR_FOR_SHOP ~Public>
	minimap <...1................&---&>
	element1 <Prefab>
	inv
		STC TV
		PDir 2
	end

Content
	requires <*DECOR_FOR_SHOP ~Mall>
	minimap <.1..................&---&>
	element1 <Prefab>
	inv
		STC Vending-1
		PDir 2
	end

%% *DECOR_FOR_GENERAL_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.

Content
	requires <*DECOR_FOR_GENERAL_SHOP>
	minimap <12345...............&---&STUFF>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC CRATE-AMMO
		PDir 1

		STC SHOPDISPLAY-ARMOR-1
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC MANNEKIN-F
		PDir 3

		STC TV
		PDir 2
	end

Content
	requires <*DECOR_FOR_GENERAL_SHOP>
	minimap <12345...............&---&STUFF>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC VENDING-1
		PDir 1

		STC MANNEKIN-F
		PDir 2

		STC MANNEKIN-M
		PDir 2

		STC SHOPDISPLAY-WEAPONS-2
		PDir 2

		STC SHOPDISPLAY-ARMOR-1
		PDir 2
	end


%% *DECOR_FOR_WEAPON_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.

Content
	requires <*DECOR_FOR_WEAPON_SHOP>
	minimap <12345...............&---&ARMS!>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC SHOPDISPLAY-WEAPONS-2
		PDir 2

		STC CRATE-AMMO
		PDir 3

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC CRATE-AMMO
		PDir 1

		STC SHOPDISPLAY-WEAPONS-3
		PDir 2
	end

Content
	requires <*DECOR_FOR_WEAPON_SHOP>
	minimap <12345...............&---&GUNS!>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 2

		STC CRATE-AMMO
		PDir 2

		STC SHOPDISPLAY-WEAPONS-3
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC CRATE-AMMO
		PDir 3
	end

Content
	requires <*DECOR_FOR_WEAPON_SHOP>
	minimap <12345...............&---&ARMS=>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC SHOPDISPLAY-WEAPONS-3
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC SHOPDISPLAY-WEAPONS-2
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC SHOPDISPLAY-WEAPONS-2
		PDir 2
	end



%% *DECOR_FOR_ARMOR_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.

Content
	requires <*DECOR_FOR_ARMOR_SHOP>
	minimap <12345...............&---&ARMOR>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC MANNEKIN-M
		PDir 1

		STC SHOPDISPLAY-ARMOR-1
		PDir 2

		STC SHOPDISPLAY-ARMOR-2
		PDir 2

		STC SHOPDISPLAY-ARMOR-1
		PDir 2

		STC MANNEKIN-F
		PDir 3
	end

Content
	requires <*DECOR_FOR_ARMOR_SHOP>
	minimap <12345...............&---&ARMOR>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC MANNEKIN-F
		PDir 1

		STC MANNEKIN-M
		PDir 2

		STC MANNEKIN-F
		PDir 2

		STC MANNEKIN-M
		PDir 2

		STC MANNEKIN-F
		PDir 3
	end



%% *SPECIAL_SHOP CONTENT
%%   Contains an unusual or otherwise uncategorizable shop.

Content
	requires <*SPECIAL_SHOP Sleazy Common>
	content <Required *BLACKMARKET_SHOP na Local>

Content
	requires <*SPECIAL_SHOP ~Mall ~City ~Legit>
	content <Required *VIDEOARCADE na Local>

Content
	requires <*SPECIAL_SHOP City>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_DOCTOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Cyberdoc
		Shopping 10
	end

Content
	requires <*SPECIAL_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_BARTENDER GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Bartender
	end

Content
	requires <*SPECIAL_SHOP Common ~Poor -Rich>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*SPECIAL_SHOP Common>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	requires <*SPECIAL_SHOP>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ESSENTIALS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*SPECIAL_SHOP Common ~Rich -Poor>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	requires <*SPECIAL_SHOP>
	minimap <#...#............1..&---&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_HEALTHCLUB GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Athlete
	end

Content
	requires <*SPECIAL_SHOP ~LEGIT>
	minimap <#...#..2.........1..&---&>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	element2 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MONK GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Monk
		Shopping 8
		STC SHRINE-1
	end

%% *VIDEOARCADE CONTENT
%%   Contains a video arcade.

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <############5##3...41...2>
	element1 <Prefab>
	Element2 <Prefab>
	Element3 <Prefab>
	Element4 <Prefab>
	Element5 <Prefab>
	inv
		STC VIDEOGAME-3
		PDir 0

		STC VIDEOGAME-2
		PDir 4

		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-5
		PDir 4

		STC VIDEOGAME-4
		PDir 2
	end


Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-2
		PDir 0

		STC VIDEOGAME-1
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-3
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-5
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-2
		PDir 0

		STC VIDEOGAME-3
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-2
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-5
		PDir 0

		STC VIDEOGAME-2
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-3
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-3
		PDir 0

		STC VIDEOGAME-5
		PDir 4
	end

Content
	%% Video Arcade
	requires <*VIDEOARCADE>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-5
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end



%% *ELECTRONICS_SHOP CONTENT
%%   Contains an electronics store.

Content
	requires <*ELECTRONICS_SHOP Common>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ELECTRONICS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*ELECTRONICS_SHOP Common ~Poor -Rich>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ELECTRONICS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	requires <*ELECTRONICS_SHOP Common ~Rich -Poor>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ELECTRONICS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end



%% *MECHA_SHOP CONTENT
%%   Contains a mecha store.

Content
	requires <*MECHA_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	requires <*MECHA_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*MECHA_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	requires <*MECHA_SHOP ~Rich ~Industrial>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		Shopping 12
	end

Content
	requires <*MECHA_SHOP (MAQUI|FCOMS|RISHI) -HOELL -MUGLE ~COMET>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 2
	end

Content
	requires <*MECHA_SHOP (MAQUI|FCOMS|RISHI) -COMET -MUGLE ~HOELL>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 7
	end

Content
	requires <*MECHA_SHOP (MAQUI|FCOMS|RISHI|BOHEM) -HOELL ~MUGLE -COMET>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 13
		CharDesc Cheerful Cheerful
	end


%% *SHOP_MECHANIC CONTENT
%%            &Factionless	Mechanic must not have a faction
%%   Contains a mechanic and/or mecha shop.

Content
	requires <*MECHANIC_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
	end

Content
	requires <*MECHANIC_SHOP (MAQUI|FCOMS|RISHI) -HOELL -MUGLE -&Factionless>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		SetFaction 2
	end

Content
	requires <*MECHANIC_SHOP (MAQUI|FCOMS|RISHI) -COMET -MUGLE -&Factionless>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		SetFaction 7
	end

Content
	requires <*MECHANIC_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_MECHANIC GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
	end

%% *SHOP_CASINO CONTENT
%%   Casino shops sell WEAPONs, ARMOR, and EXOTICs.

Content
	requires <*SHOP_CASINO>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_CASINO GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc Sociable Cheerful
	end

%% *SHOP_GENERAL CONTENT
%%   Contains a miscellaneous store.

Content
	requires <*GENERAL_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	requires <*GENERAL_SHOP>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*GENERAL_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	requires <*GENERAL_SHOP Sleazy>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		chardesc Criminal
	end


%% *SHOP_WEAPON CONTENT
%%   Contains a weapon store.

Content
	requires <*WEAPON_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	requires <*WEAPON_SHOP Sleazy>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Bandit
		NonCombatant
		Shopping 8
	end

Content
	requires <*WEAPON_SHOP>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*WEAPON_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	requires <*WEAPON_SHOP (MAQUI|FCOMS) -COMET ~HOELL -MUGLE>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 7
	end



%% *SHOP_ARMOR CONTENT
%%   Contains a weapon store.

Content
	requires <*ARMOR_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	requires <*ARMOR_SHOP>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	requires <*ARMOR_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	requires <*ARMOR_SHOP (MAQUI|FCOMS|RISHI|BOHEM) -HOELL ~MUGLE -COMET>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 13
		CharDesc Cheerful Cheerful
	end


%% *BLACKMARKET_X CONTENT
%%   A black market scene needs more than just the store. It also needs some extras.

Content
	requires <*BLACKMARKET_X>
	content <Required *BLACKMARKET_SHOP na Local>

Content
	requires <*BLACKMARKET_X>
	content <Required *BAR_SERVICE na Local>

Content
	requires <*BLACKMARKET_X>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		chardesc Criminal
	end

Content
	requires <*BLACKMARKET_X>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		chardesc Criminal
	end

Content
	requires <*BLACKMARKET_X>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		chardesc Criminal
	end


%% *BLACKMARKET_SHOP CONTENT
%%   Contains a black market shopkeeper.

Content
	requires <*BLACKMARKET_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_BLACKMARKET GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Thief
		Shopping 15
		job <Smuggler>
	end

Content
	requires <*BLACKMARKET_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_BLACKMARKET GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		job <Smuggler>
		chardesc Criminal
	end

Content
	requires <*BLACKMARKET_SHOP Sleazy>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_BLACKMARKET GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Thief
		Shopping 10
		job <Smuggler>
	end


%% *RESTAURANT CONTENT
%%   Contains a restaurant
Content
	requires <*RESTAURANT>
	minimap <....2.......1.......#---#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	content <Optional *URBAN_X - Local>

	element2 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_RESTAURANT GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Cook

		STC TV
		PDir 2
	end

%% *SHUTTLESERVICE CONTENT
%%   Contains a Transit Station
Content
	requires <*SHUTTLESERVICE>
	minimap <............1.......#---#>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <NOPLOTS>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_SHUTTLE GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Ticket Agent
	end


%% *DECOR_FOR_HOSPITAL CONTENT

Content
	requires <*DECOR_FOR_HOSPITAL>
	minimap <12..................#&+&#>
	element1 <Prefab>
	element2 <Prefab>
	inv
		STC BED-1
		PDir 2

		STC ENDTABLE-1
		PDir 2
	end

Content
	requires <*DECOR_FOR_HOSPITAL>
	minimap <1...52...63...74...8#&+&#>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	element6 <Prefab>
	element7 <Prefab>
	element8 <Prefab>
	inv
		STC BED-1
		PDir 0

		STC ENDTABLE-1
		PDir 0

		STC BED-1
		PDir 0

		STC ENDTABLE-1
		PDir 0

		STC BED-1
		PDir 4

		STC ENDTABLE-1
		PDir 4

		STC BED-1
		PDir 4

		STC ENDTABLE-1
		PDir 4
	end



%% *DOCTOR CONTENT
%%   Contains a doctor
Content
	requires <*DOCTOR City ~Rich>
	content <Required *DECOR_FOR_HOSPITAL %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_DOCTOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC CyberDoc
	end

Content
	requires <*DOCTOR ~City ~Village>
	content <Required *DECOR_FOR_HOSPITAL %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_DOCTOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Doctor
	end

% *BAR_SERVICE Content

Content
	requires <*BAR_SERVICE ~Static>
	minimap <#...##...##...##.1.##---#>
	element1 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_BARTENDER GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Bartender
	end

% *PDARENA_MECHANIC_SHOP Content
%	Every arena needs a mechanic/mecha supplier. This is that person.

Content
	requires <*PDARENA_MECHANIC_SHOP>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		SetFaction 5
		Shopping 10
	end


% *PDARENA_MISC Content
%	Miscellaneous things for the arena. Mostly shops.

Content
	requires <*PDARENA_MISC>
	content <Required *GARAGE_X %1% Local>

Content
	requires <*PDARENA_MISC>
	content <Required *RESTAURANT %1% Local>


% *CASINO_FLOOR Content
%	Things to go in the boxmap at the center of a casino.

Content
	%% Gambling Machines
	requires <*CASINO_FLOOR Common>
	Element1 <Prefab>
	Element2 <Prefab>
	minimap <      .1.  .&.  .2.      >
	inv
		STC GAMBLING-1
		PDir 6

		STC GAMBLING-1
		PDir 2
	end

Content
	%% Game Machines
	requires <*CASINO_FLOOR>
	Element1 <Prefab>
	Element2 <Prefab>
	minimap <      .1.  .&.  .2.      >
	inv
		STC VIDEOGAME-4
		PDir 6

		STC VIDEOGAME-5
		PDir 2
	end


% *CASINO_CELLS Content
%	Things to go in the alcoves of a casino map.

Content
	requires <*CASINO_CELLS>
	content <Required *RESTAURANT %1% Local>

Content
	requires <*CASINO_CELLS>
	content <Required *SHOP_RANDOM %1% Local>

Content
	requires <*CASINO_CELLS>
	content <Required *VIDEOARCADE %1% Local>

Content
	%% Gambling Spot
	requires <*CASINO_CELLS>
	minimap <####################1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC GAMBLING-1
		PDir 0

		STC GAMBLING-1
		PDir 4
	end

